Tag Archive for crafting guide

How to Level Up the Crafting Professions, and Repairing Equipments?

If you’ve come here to look for a guide on crafting and repairing: I’m currently working on a massive revamp of the page that will include a lot more details. In the meantime, I can wholeheartedly endorse this guide that does a kick-ass job at explaining crafting and repairing. It also includes a pretty great leveling guide (full review available here).

As you gain levels, you’ll get more skills to make the crafting mini game more interesting, and like DoLs, some skills can be shared with other disciplines of the hand. You may want to check out some of the other skills, the other crafting classes have, as it’s relatively easy to get them to level 15. You just need the shards and the vendors tend to sell all the low-level crafting.

To level effectively, I recommend making friends with some gatherers, utilizing the market board, and using the experience bonus scroll from the grand companies that you’ll get access to around level 20, and turning in high quality items for your guildleves. Try to get as much experience as you can crafting items whose reagents are sold by the vendors before getting into the higher levels where you have to gather shit yourself. Beyond level 25 and above it gets pretty difficult.

Also note that the guildleves for the professions are only in the associated city; for example, you get armorsmithing in Limsa Lominsa, so you’ll only find armorsmithing guildleves from the adventures guild in Limsa Lominsa.

Also note that repairing gear for your respective discipline of the hand grants small chunks of experience; for example, a goldsmith repairing earrings will give experience based on the amount of durability repaired and the level of the item. And come launch, you can repair other people’s gear, but it costs materials, so you can always whore yourself out next to the repair NPC and offer free repairs to get free experience.

That’s it for the basics of leveling Disciplines of the Hand and Disciplines of the Land. Now, this can be very time consuming, but it’ll be worth the effort when you save yourself tons of money by self-repairing, and it is mandatory down the road for material melding.

ffxivarr crafting profession

Final Fantasy XIV Realm Reborn Crafting Guide

If you’ve come here to look for a guide on crafting: I’m currently working on a massive revamp of the page that will include a lot more details. In the meantime, I can wholeheartedly endorse this guide that does a kick-ass job at explaining crafting. It also includes a pretty great leveling guide (full review available here).

Now crafting is essentially a mini game; you’re goal is to fill the progress bar before the durability hits zero, while raising the quality as high as possible at the same time. Now every action you take involving the item will have reduced its durability by 10. If it hits zero, you will fail; but if your progress bar fills, you win the item that’s crafted.

ff14 crafting

Now if you just want to craft shit fast just pump your one button until your progress bar fills. There’s a bit of RNG involved, but 90% is very much in your favor. Unfortunately, if you want to really craft good gear or to level faster and shard efficiently, you’ll need to work on raising the quality. So once you get around to level five about, you’ll start getting some interesting abilities to raise the quality of items, so let’s learn exactly what everything is doing on the screen.

First, if you start crafting an item with a high quality reagent rather than a normal reagent, it will start with a quality boost. Note that the quality boost of the reagent differs from item to item, but this will significantly increase your chance of success. You can get high quality reagents from a Discipline of the Land with high perception, or craft some high quality reagents yourself.

Now, you’ll notice three things that will affect whether you get a high quality item or not. These are condition, quality, and HQ percentage. Crafting is RNG. The condition changes at random; quality increases can fail and as your quality goes up, you are only increasing the chance that the resulting finished item will be high quality; the chance being the listed percentage at the bottom.

So here’s how it works. Increasing the quality will increase the percentage chance on the item resulting in high quality. But the quality and percentage increase do not move linearly; what I mean is if your quality bar is 50% full, that does not mean you have a 50% chance to get a high quality item — most likely only around 20% to 30%. But if your quality bar is full, it will be 100% chance to get a high quality item. Basically the more quality you get, the more value each point has. Your goal should always be to fill the quality bar though. I’ve failed high quality crafting on items that supposedly had an 89% chance to be high quality, and then I realized that I hate myself for leveling professions during a CBT.

Final-Fantasy-XIV-A-Realm-Reborn-7

So now you may be wondering how does condition come into play. Well, condition will change randomly throughout the process. When in normal condition, actions will have normal effects, and when an item has a good or excellent condition, successful actions will have a huge bonus effect. But if in poor conditions, the action will have reduced effects. For example, if the quality increase skill typically gives your item 50 quality, it will give it 25 quality if you use it on a turn that the item’s condition is poor; 75 quality if the condition is good, and 100 quality if the condition is excellent. Paying attention to the item’s condition before taking action can make or break getting that high quality item. So basically, high quality reagents easier to make high quality equipment; high quality equipment, better stats. How better? Well, you can see a comparison here. Additionally, if you are leveling your DoH using guild leads, turning in high quality items instead of normal quality items will increase the experience rewarded by a ton. In some cases up, to 200% more experience. So that’s the gist of being a Disciples of the Hand.

What is Disciples of the Hand Skills and Abilities, and How to Unlock Them?

If you’ve come here to look for a guide on disciples of the hand: I’m currently working on a massive revamp of the page that will include a lot more details. In the meantime, I can wholeheartedly endorse this guide that does a kick-ass job at explaining disciples of the hand. It also includes a pretty great leveling guide (full review available here).

A list of the Disciples of the Had could be seen as followings:

disciples of the hand

  • Carpenters will be making bows, spears, staves, and other goodies.
  • Armorsmiths will be making heavy armor and shields.
  • Weaponsmiths will make Gladiator, Marauder, and Pugilist weapons.
  • Weavers will focus on cloth, armor, and this covers a lot of DoH gear.
  • Leatherworkers focus on leatherworking armor and this focuses a lot on DoL gear.
  • Goldsmiths will work on jewelries like rings, earrings, necklaces.
  • Culinists will make food and potions.
  • Alchemists will make potions

To obtain your DoH, simply join the guild once you’ve completed your starting classes level 10 guild quest. Carpenters and Leatherworkers start in Gridline. Weavers, Goldsmiths, and Alchemists start in Ul’dah, and Armorsmiths, Weaponsmiths, and Culinists will start in Limsa Lominsa).

Now to get started with crafting, you’ll once again be on to your crafting tool and your underwear. You can fix this by picking up some gear from vendors, but it won’t matter much at first. DoHs use three stats: craftsmanship, control, and CP. Craftsmanship will affect your progress bar growth speed; control affects your quality bar growth speed, and CP is your manibar for crafting.

Once you’ve got your gear, you can get started on crafting by opening your crafting log; the default key is N. You’ll be shown a list of items to craft and by clicking on them, you can see the required materials. Now, no matter what DoH you pick, everything you craft is going to require a type of shard. You may have noticed yourself getting these from quests and sometimes even buy them from NPC, and you might already have quite a few. But you’ll undoubtedly run out very fast once you start to craft, and it is important to either level a Disciple of the Hand that can gather the shards you need easily, or just make friends with somebody that can.

Aside from the shards, almost all starting crafting materials can be bought by the associated guild’s supplier, so as long as you have a chunk of shards you can get right into crafting.